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01

Keys for a great game

While some very immersive role-playing games caught on, the same ingredients tend to trend no-matter the game.  Those ingredients include:

  • Thematic.  As a historic example, this is one reason that Monopoly & Risk rose high above Sorry.

  • Fun.  Whether complex or simple, heavily or lightly competitive, “fun” even panicked fun is essential.

  • Right balance of luck vs skill.  Part of the reason for Catan to succeed so well is that balance, for example.

  • Inclusive.  Whether accommodating 2, 3, 4, or more players, a good game won’t eliminate a player too soon.

  • Aspire.  “If only I could get to this point …!”  A successful game will offer milestones and perhaps expansion packs to keep the gamer coming back to aspire to further progress.

             The trick is - to find the            that combines all the above ingredients!​

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02

the Vacuum

The top selling computer games in ranking order are:

  1. Call of Duty.                        Created – 2003

  2. Madden NFL.                      Created – 1988

  3. Pokémon.                            Created – 1995

  4. Mario Kart.                          Created – 1992

  5. Resident Evil.                      Created – 2004

  6. Minecraft.                           Created - 2009

 

The top selling board games (since 1980s) in ranking order are:

  1. Trivial Pursuit.                    Created – 1984                   Sold – 100+ million copies.                Revenue - $2+ billion

  2. Game of Life.                       Created – 2002                   Sold – 50+ million copies.                 Revenue - unavailable

  3. Rummikub.                         Created – 2002                   Sold – 50+ million copies.                 Revenue - unavailable

  4. Pictionary.                           Created – 1985                   Sold – 40+ million copies.                 Revenue - unavailable

  5. Catan.                                  Created – 2009                   Sold – 30+ million copies.                 Revenue - $1.5+ billion (2018)

   6. Risk.                                     Created – 1980                   Sold – unknown millions.                 Revenue – unavailable

03

                     that all the above games were created and brought to market decades ago!  And, their ongoing

success is testament to the ongoing appetite, especially post-COVID.

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the Potential - fill it!

BOARD GAMES MARKET SIZE TO REACH USD 30 BILLION BY 2026, GROWING AT A CAGR OF 13% DURING THE FORECAST PERIOD.

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The overall Gaming Market was valued at USD 198.40 billion in 2021, and it is expected to reach a value of USD 339.95 billion by 2027, registering a CAGR of 8.94% over 2022-2027.

 

The sustained and growing appetite for gaming in the light that very few new games have come to market recently presents a unique opportunity to fill the vacuum.

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Growing up in a gaming family/environment where a jestful expression was - "If you haven't lost a friend playing a board game, you haven't played hard enough", Glen, loving strategy in competition, went on to co-own the game company Gallery of Games. Over many years, his game High Seas emerged as the epitome of various levels of strategy, sillyness, and addictive fun.

Game Creator - Glen Peters

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